By: Elliott Garske
After much speculation based on numerous rumors of a shadow drop, Halo Infinite’s free-to-play multiplayer has been released in a pseudo beta version 3 weeks early.
While some players have had the chance of being chosen for one of two previous tests back in June and August, now all people on PC and Xbox are able to drop in and experience what is probably the best gameplay the series has had to offer since Halo 3 back in 2009.
Halo Infinite takes the best of the entire series and adds more on top of it to create an amazing sandbox arena shooter that really puts player freedom first. You can grab a grapple shot and swing around with some of the best grapple mechanics since Titanfall 2, you can force-push people and even whole vehicles off ledges and into walls with the repulsor, you can do both one after another if you really wanted to. The sandbox in Infinite has so many possibilities that are just not possible in past Halo games, and their introductions don’t make it feel like it’s not Halo anymore.
Outside of the sandbox, gunplay and general weapon variety is the best in the series, and even rivals the gunplay of games like Destiny 2 and Modern Warfare 2019. This is big, notably because Halo’s gunplay hasn’t exactly been the best when compared to its other AAA counterparts, but now it can truly rival them.
Overall, despite some issues with customization and progressing that continue to be fixed as time goes on, Halo Infinite is looking to be possibly the best the series has been since 2011.